Recomienda este artículo a tus amigos:
GPU-Based Interactive Visualization Techniques - Mathematics and Visualization Daniel Weiskopf 2007 edition
GPU-Based Interactive Visualization Techniques - Mathematics and Visualization
Daniel Weiskopf
High performance is demonstrated as a process of devising algorithms for the fast graphics processing units (GPUs) of modern graphics hardware. Coverage includes parallelization on cluster computers with several GPUs, adaptive rendering methods, and non-photorealistic rendering techniques for visualization.
312 pages, 11 black & white tables, biography
| Medios de comunicación | Libros Hardcover Book (Libro con lomo y cubierta duros) |
| Publicado | 26 de octubre de 2006 |
| ISBN13 | 9783540332626 |
| Editores | Springer-Verlag Berlin and Heidelberg Gm |
| Páginas | 312 |
| Dimensiones | 210 × 297 × 19 mm · 562 g |
| Lengua | Inglés |
Ver todo de Daniel Weiskopf ( Ej. Hardcover Book y Paperback Book )