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3ds Max Basics for Modeling Video Game Assets: Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines William Culbertson 1.º edición
3ds Max Basics for Modeling Video Game Assets: Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines
William Culbertson
A textbook for learning the fundamentals of modeling, rigging and animating 3d modeled characters for use in video games. This step-by-step lesson book builds on the readers modeling skills acquired from reading Volume One.
440 pages, 791 Illustrations, color
| Medios de comunicación | Libros Paperback Book (Libro con tapa blanda y lomo encolado) |
| Publicado | 10 de marzo de 2021 |
| ISBN13 | 9780367707804 |
| Editores | Taylor & Francis Ltd |
| Páginas | 482 |
| Dimensiones | 252 × 177 × 29 mm · 1,02 kg |
| Lengua | Inglés |
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