Understanding Gamification - Library Technology Reports - Bohyun Kim - Libros - American Library Association - 9780838959534 - 18 de febrero de 2015
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Understanding Gamification - Library Technology Reports

Bohyun Kim

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Understanding Gamification - Library Technology Reports

Gamification, when done right, will engage your library's users, and better yet, help them learn. In this issue of Library Technology Reports, Kim will clarify your understanding of gamification with a range of examples from social causes, education, and libraries. She points out the gaming elements of apps you may have used and explores game mechanics, dynamics and aesthetics.


36 pages, black & white illustrations

Medios de comunicación Libros     Paperback Book   (Libro con tapa blanda y lomo encolado)
Publicado 18 de febrero de 2015
ISBN13 9780838959534
Editores American Library Association
Páginas 36
Dimensiones 216 × 279 × 2 mm   ·   113 g