Game Programming Theory in C++ - Vic Broquard - Libros - Broquard eBooks - 9781941415603 - 5 de septiembre de 2014
En caso de que portada y título no coincidan, el título será el correcto

Game Programming Theory in C++ 2.º edición

Precio
€ 26,99

Pedido desde almacén remoto

Entrega prevista 6 - 15 de ene. de 2026
Los regalos de Navidad se podrán canjear hasta el 31 de enero
Añadir a tu lista de deseos de iMusic

If you ever want to program a game, this is the book for you! Game Programming Theory in C++covers basic algorithms of artificial intelligence and the physics of motion in 2D and 3D situations. Game Programming Theory in C++ begins with a short review of basic mathematical principles needed in games programming, including Vectors. Since object oriented classes are used throughout, the basics of writing C++ classes are also presented at the very beginning. Next Game Programming Theory in C++ discusses and programs chasing, evading, and intercepting algorithms. Patterned movement is illustrated. Sufficient physics is presented so that the reader can grasp the important equations of motions in both 2D and 3D situations. These are applied to a rigid body simulator. Game Programming Theory in C++ covers flocking algorithms and movement based upon a potntial function. Path finding is discussed in depth, including the A* method. Scripting is handled in Game Programming Theory in C++ as well as ini file creation methods. Finite state machines are illustrated as well. One chapter discusses many detail about projectile simulations, car simulations, and boat simulations. A 3D airplane simulator is covered. Fuzzy logic is presented in depth to illustrate handling of combat situations. Game Programming Theory in C++ covers the physics of collisions in 3D, a very important topic in nearly all games. Finally, methods of terrain generation are shown, along with sector analysis. Once you have finished Game Programming Theory in C++, you are ready for Programming Non-graphical Games in C++ which focuses on how to construct the many different types of game engines. After that, tackle the two windows programming books to learn how to build the graphical interface.

Medios de comunicación Libros     Paperback Book   (Libro con tapa blanda y lomo encolado)
Publicado 5 de septiembre de 2014
ISBN13 9781941415603
Editores Broquard eBooks
Páginas 368
Dimensiones 216 × 279 × 19 mm   ·   852 g
Lengua Inglés  

Mas por Vic Broquard

Mostrar todo

Otros también han comprado