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Pattern Language for Game Design Christopher Barney 2.º edición
Pattern Language for Game Design
Christopher Barney
This book builds on the revolutionary work of architect Christopher Alexander to show how to derive best practices in all aspects of game design. Using a series of practical, rigorous exercises, designers can observe and analyze the failures and successes of the games they know and love to find the deep patterns that underlie good design.
| Medios de comunicación | Libros Paperback Book (Libro con tapa blanda y lomo encolado) |
| Pendiente de lanzamiento | 21 de julio de 2026 |
| ISBN13 | 9781032824710 |
| Editores | Taylor & Francis Ltd |
| Páginas | 449 |
| Dimensiones | 150 × 220 × 10 mm · 674 g (Peso (estimado)) |