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3ds Max Basics for Modeling Video Game Assets: Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines William Culbertson 1.º edición
3ds Max Basics for Modeling Video Game Assets: Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines
William Culbertson
The goal of this book is to teach the fundamentals of 3d modeling video game assets in a simplified, logical progression, optimized for learning at a beginner level. A textbook for learning 3d modeling fundamentals, this step-by-step lesson book builds the readers modeling skills through a series of modeling exercises.
426 pages, 618 Halftones, color; 9 Halftones, black and white; 2 Tables, black and white
| Medios de comunicación | Libros Hardcover Book (Libro con lomo y cubierta duros) |
| Publicado | 23 de abril de 2019 |
| ISBN13 | 9781138345126 |
| Editores | Taylor & Francis Ltd |
| Páginas | 426 |
| Dimensiones | 150 × 220 × 20 mm · 408 g |
| Lengua | Inglés |
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